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In 2014, with help from Sony, Schafer's studio Double Fine Productions acquired the Grim Fandango license following Disney's acquisition and closure of LucasArts as a video game developer the previous year. The critical success of the 2012 video game, Telltale's The Walking Dead, was seen as constituting a revitalization of the adventure genre. However, it was a commercial failure and contributed towards LucasArts' decision to end adventure game development and the decline of the adventure game genre. It was selected for several awards and is often listed as one of the greatest video games of all time.
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Grim Fandango received praise for its art design and direction. The game combines elements of the Aztec afterlife with film noir style, with influences including The Maltese Falcon, On the Waterfront and Casablanca. The story follows travel agent Manuel "Manny" Calavera as he attempts to save new arrival Mercedes "Meche" Colomar, a virtuous soul, on her journey. Grim Fandango is set in the Land of the Dead, through which recently departed souls, represented as calaca-like figures, travel before they reach their final destination. As with other LucasArts adventure games, the player must converse with characters and examine, collect, and use objects to solve puzzles. It is the first adventure game by LucasArts to use 3D computer graphics overlaid on pre-rendered static backgrounds. Grim Fandango is a 1998 adventure game directed by Tim Schafer and developed and published by LucasArts for Microsoft Windows.
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